blargh, something between the "draw string onto a canvas" and "put the canvas on the framebuffer" is going wrong and i can't draw the things to the framebuffer because that is exactly the thing that doesnt work :/

time for scrolling through hexdumps i guess :/

aha, we clamp the width/height of the canvas to the screen size, then later determine the pitch of the canvas based on the width. it probably uses the clamped width...

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